A hybrid fluid simulation on the GPU

by Flannery, Rebecca Lynn

Abstract (Summary)
This thesis presents a method to implement a hybrid particle/grid uid simulation on graphics hardware. The goal is to speed up the simulation by exploiting the parallelism of the graphics processing unit, or GPU. The Fluid Implicit Particle method is adapted to the programming style of the GPU. The methods were implemented on a current generation graphics card. The GPU based program exhibited a small speedup over its CPU based counterpart.
Bibliographical Information:

Advisor:House, Donald H.; Akleman, Ergun; Keyser, John

School:Texas A&M University

School Location:USA - Texas

Source Type:Master's Thesis

Keywords:gpu fluid simulation


Date of Publication:05/01/2008

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