A framework for digital watercolor

by O'Brien, Patrick Michael

Abstract (Summary)
This research develops an extendible framework for reproducing watercolor in a digital environment, with a focus on interactivity using the GPU. The framework uses the lattice Boltzmann method, a relatively new approach to fluid dynamics, and the Kubelka-Munk reflectance model to capture the optical properties of watercolor. The work is demonstrated through several paintings produced using the system.
Bibliographical Information:

Advisor:House, Donald; Davison, Richard; Keyser, John

School:Texas A&M University

School Location:USA - Texas

Source Type:Master's Thesis

Keywords:watercolor lattice boltzmann method fluid simulation kubelka munk


Date of Publication:08/01/2008

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