When is it Necessary to Use Muscle Systems to Enhance 3D Animation?

by Barreby, Martin

Abstract (Summary)

To build muscles to enhance the animation of a 3D character takes more time and effort than the standard character rig. In some cases, the muscles will not be noticeable and therefore are unnecessary. This research tried to find the moments when the muscles did or did not make a difference. The new Maya Muscle System is also explored and the procedure to create muscles for a standard rig is explained. The test that was performed showed that the muscles are more noticeable in all cases.

Bibliographical Information:


School:Högskolan i Gävle

School Location:Sweden

Source Type:Master's Thesis

Keywords:muscles maya muscle system animation rigging computer science datavetenskap


Date of Publication:01/01/2009

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