Smooth silhouette rendering of low polygon models for computer games
This dissertation presents a method capable of smoothing the silhouette of a 3D model using interpolation to find smooth edges. The method has as goal to be used with normal mapping to improve the performance and give a better result with a low polygonal count. To do this the lines located on the silhouette of a model is interpolated to find a curve that is used as clipping frame in the stencil buffer. This method is able to modify the silhouette for the better. The amount of interpolation is rather limited.
School:Högskolan i Skövde
Source Type:Master's Thesis
Keywords:normalmap silhouette smoothing real time rendering
Date of Publication:03/31/2008