One-Handed, Two-Handed, Wii-Handed? The Effects of Different Types of Interfaces on the Ability of Middle-School Students to Learn from Educational Video Games
Does the type of user interface affect how a student learns from playing an educational video game? The exploratory research in this thesis discusses the development of an educational video game that tests this question. The video game,Physical Science Fun, has three different input devices that can control the game. The research seeks to determine the relative benefits of each type of user interface. The three input devices are the mouse, the keyboard, and the Nintendo Wiimote. This paper describes the design choices and development process of Physical Science Fun. Over 130 students participated in the experiment. During the quasi-experiment, three groups of students played Physical Science Fun, one time each with a different interface. The groups of students were from a convenient sample within two schools, selected randomly to use one of the three interfaces. The thesis explains the experimental methodology, the data collection and analysis, and the results of the data. The results show the Wiimote interface enables the greatest learning for students.
School Location:USA - Ohio
Source Type:Master's Thesis
Keywords:computer interfaces educational software serious games
Date of Publication:01/01/2008