The Motion Capture Pipeline

by Holmboe, Dennis

Abstract (Summary)
Motion Capture is an essential part of a world full of digital effects in movies and games. Understanding the pipelines between software is a crucial component of this research. Methods that create the motion capture structure today are reviewed, and how they are implemented in order to create the movements that we see in modern games and movies.
Bibliographical Information:


School:Högskolan i Gävle

School Location:Sweden

Source Type:Master's Thesis

Keywords:motion capture mocap maya motionbuilder


Date of Publication:06/19/2008

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