Jag kanske är lite nörd... : En uppsats om genus, spel och identitet
The purpose of this paper is to elucidate the interests of five women regarding their relation to video and computer games, as well as how they intend to talk about games as reflecting a part of their own identity. The questions asked to empirics concerns the informants´ intrinsic experiences of games as an interest, and which conclusions that can be drawn according to these results. Further on, through the stories retold by the informants, an insight of what is normative within this specific sphere is provided. In addition, the important question of how the current normative conceptions in the field will affect the identity of the women is raised, and thereby possibilities and restrictions revealed, in relation to the interests of the informants and presuppositions of the surrounding society. The paper displays that there is not only one single norm for a female Gamer but also a normative femininity one should apply as a woman in the field. The survey also suggests that the informants often are referred to as deviant, both in a positive or a negative manner. This, moreover, seem to affect the internal identity processes of the informants as well as their strategies used to retain this specific interest.
Source Type:Master's Thesis
Keywords:gender identity norm games video computer feminism popular culture normative femininity masculinities technology
Date of Publication:02/21/2008