Gravity Control System: Realistic Balanced Poses and Animations
The Gravity Control for Maya will be extraordinarybeneficial to an animator trying to create realisticanimation, by calculating the center of gravity and areaof balance. This control will provide the animator withthe ability to rotate around the center of gravity andkeep the character in a balanced pose. With that ability,the animator can easily create accurate poses andanimation, such as mid-air flips. The system alsosupports a vast number of characters with differentshapes, sizes and number of limbs.
School:Högskolan i Gävle
Source Type:Master's Thesis
Keywords:cg animation custom nodes and attributes rig scripting constrain connection 3d gui maya plug ins mel procedures
Date of Publication:07/05/2007