Development of an Educational Role-Playing Game for the Acquisition of Ohio Fourth-Grade Mathematics Standards
The problem of this study was to develop and evaluate an educational role-playing game aimed at the instruction of fourth-grade Ohio State Mathematics Standards. The program Realmcrafter was used to create the virtual environment in the study. For this study, a combination of Educational Research and Development or (R & D) and iterative design was selected for the research design. Educational (R & D) “… consists of a cycle in which a version of the product is developed, field-tested, and revised on the basis of field-test data …” (Borg & Gall, 1983, p. 771). Alternatively, the method of iterative design as detailed in Salen and Zimmerman’s Rules of Play Game Design Fundamentals is defined as “… a cyclic process that alternates between prototyping, play testing, evaluation and refinement …” (2004, p. 11). A hybrid of these methods was chosen to supplement the general research model described by Borg and Gall in 1983 for educational product design with the specific techniques for game design found in Salen and Zimmerman (2004). Dickey (2007) states that MMORPGs, “… may be of great relevance in the design of interactive learning environments …” (p. 254) and the bottom line is that the program created in the study can be used by educators to help enhance the learning that goes on in and out of their classrooms. What, in summary, was developed by a teacher practitioner was a prototype mathematics educational game using a simple but powerful gaming engine. The study used the R & D refinements from Borg and Gall (1983). While the R & D process was shorter than in a commercial applications development, its purpose was fulfilled in creating a potentially viable educational gaming prototype.
School:Bowling Green State University
School Location:USA - Ohio
Source Type:Master's Thesis
Keywords:mathematics education curriculum and instruction instructional design adaptive educational hypermedia massively multi player on line role playing games digital game based learning research development iterative realmcrafter
Date of Publication:01/01/2007