Affective Dynamics in Responsive Media Spaces
In this thesis computer-mediated human interaction and human computer interaction in responsive spaces are discussed. Can such spaces be de-signed to create an affective response from the players? What are the de-sign heuristics for a space that allows for the establishment of affective dy-namics? I research the user experience of players of existing spaces built by the Topological Media Lab. In addition to that I review other relevant ex-perimental interfaces, e.g. works by Myron Krueger and my own earlier piece Riviera in order to analyze their affective dynamics. Also, I review the different applications and programming paradigms involved in authoring such spaces (e.g. Real-time systems like Max/MSP/Jitter and EyeCôn) and how to apply them in compliance with the design heuristics.
Advisor:Xin Wei, Sha; Murray, Janet; Salter, Chris; McIntyre, Blair
School:Georgia Institute of Technology
School Location:USA - Georgia
Source Type:Master's Thesis
Keywords:information design and technology
Date of Publication:05/12/2004